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Last step : Pushed colors & contrast (Levels, curves ,brighter & sharper highlights)

Play with more colors , add finer details, patterns, Update overall  palette ,add house/moss detailing

Add colorful paint wear & tear inspired by indian paint treatments and indonesian batik houses

Mask out marsh areas (show more water), define shapes ,cleaner chimney connections 

Find a camera angle

Testing the heaviness of geo node generated grass vs a scatter hair system one

Added some lights, hdri, atmosphere and an ocean shader

Create and iterate on the main focus building, get design notes on each stage

Started building the set with the pieces in blender

We needed a bell tower for the BG and for the later sets in the main town square behind this one

Kept fleshing out the town, blocking out the sides and the back, added the tower in

Started designing the kitbash pieces for this little village first, always checking with the AD

Rendered out passes and layer ID's to separate, then started paintover for the first pass

Final paintover, push medieval fantasy prison ,less monotone, adding purples, blues, organic movement

Paintover

Built a base, added textures and some details

Thumbnail explorations with refs

Blocking

Iterated on more pieces so it wouldn't look too repetitive and procedural, just to have more options

Added the back hills in, finished scaffolding and jetty

Breakdown Video below

Horse Palace Corridor

Platform Structure options

Gathered own refs to pitch to AD

Breakdown of Victors Cabin

MamaK Civic Centre : Sometimes just straight 2D

Haggard Ram Bridge Town - All techniques to get somewhere and explore, Final piece below

Start Painting

Shot experimenting, story updated , we went from a scary place to a nicer place but still mysterious

Layout building for storyboarding, we went with the Globe theatre shape instead

Testing the made kitbash

Building pieces

Early exploration of the theatre, thinking about ram horn shapes and layering

Rough quick general ideations and plan sketches - Dir says to not push push shapes too much

Shots we need for the script

Idea Pitching

Finding shapes in my sketchbook loose scribbles, Director likes Russian Architecture

Color exploring, Director liked color palette of these films

More painting and some notes

Now that we have a style or direction from the wide shot, I could do the other shots :

They wanted it to feel empty uneasy yet still fun and inviting

Photobash thumbnail then base in 3D , Reused establishing shot pieces

Theatre Interior breakdown :

Exploring other theatre spaces

Gathering own refs for Russian architecture and anything that reminded me of Rams

Breakdown of the Highcliff corridor

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