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Art Directed and assisted game design a "Real-Time-Strategy (RTS) Mythology" game currently in development. From 2D to 3D/prototyping - Here are some of my work done for it's previous idea's and explorative directions. ​From Demi God characters, Hope embodied and moving bases in a flooded world. ​I also worked on writing the 12 episode campaign alongside our writer Emile Leuvenick.

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